![]() Certain goods, such as rice, spices, and tapestries, can be bought using the local currency, but others must be exchanged for other goods. ![]() In either of the game's two marketplaces (in Antiqua and Gothica, respectively), the storekeepers offer to trade in goods instead of money. There are individuals in each region who offer to convert the player's money to the local currency. The shopkeepers in Prehistoria exchange talons in Antiqua, gemstones in Gothica, gold coins in Omnitopia, credits. In the four worlds of Secret of Evermore, the in-game currency changes. The protagonist haggles with a merchant in Antiqua. Most swords, axes, and spears can cut through vegetation, while some weapons are required to break rocks and other barriers. The sword, axe, and spear get replaced with a more powerful variant in each realm, resetting their skill levels. Repeated use of them can increase their skill levels to a maximum of three, unlocking a new charged attack and increased range and power with each level for instance, spears at a high enough level may be thrown at an enemy across the screen, while the swords and axes can cut swathes of destruction around the boy's vicinity. The protagonist wields four different styles of weapons throughout the game: sword, spear, axe, and toward the end of the game, bazooka. The gauge may also fill up to allowing the player to use charged attacks with equipped weapons. It then quickly recharges, allowing the character to attack at full strength or to run at full sprint once it is full. Swinging a weapon or running causes the gauge to fall to 0%. Located below the player's hit points is a percentage gauge that determines the amount of damage done to an enemy, as well as how far the player can run. Options including changing equipment or casting alchemy spells checking status can be performed quickly by rotating through the game's Action Ring system. Upon collecting enough experience points in battle, either character can increase in level with improved stats such as strength and evasion. Both characters can find refuge in caves or a town, where they can regain their hit points or purchase restorative items and equipment. The player may choose to control either the boy or the dog, with the other being controlled by the game's artificial intelligence. The game consists mostly of an aerial view setting, where the boy and his dog negotiate the terrain and fend off hostile creatures. Secret of Evermore takes many of its interface and gameplay aspects from Secret of Mana. ![]() The game's North American development, Mana-like game mechanics, and ambient music have since helped it to develop a cult following. The game received positive reviews upon its release for its graphics and gameplay but was criticized for not being up to the expectations many reviewers had based upon the developer's previous Japanese role-playing games. Secret of Evermore is unique in that it is the only game developed by Square designers in North America. Despite similar game mechanics and a similar title, it is not an entry in the Mana series. The gameplay shares many similarities with Secret of Mana, such as real-time battles, a ring-shaped menu system, and the ability to switch control between the two characters. The player guides both the boy and his shapeshifting dog through Evermore, a world composed of separate realms, each resembling a different period of real-world history: "Prehistoria" ( prehistory), "Antiqua" ( classical antiquity), "Gothica" (the Middle Ages), and "Omnitopia" (an imaginative future world). The story of Secret of Evermore follows a boy and his pet dog as they are inadvertently transported to the fantasy world of Evermore. A Japanese release was planned to follow the North American release by a few months but was ultimately cancelled. It was released in North America on October 1, 1995, and in Europe and Australia in February 1996. Secret of Evermore is an action role-playing game developed and published by Square for the Super Nintendo Entertainment System.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |